BERSERK III expands on the circuit family tree that started with the octave section of ODIN. That same circuit can be configured in four different, equally useful and exciting ways. There’s a loud and strong octave fuzz, a precise and pointy octave fuzz, a wide and kind regular fuzz and a bright and loud regular fuzz. For ODIN II and now III, I used the loud octave fuzz and the kind regular fuzz, for a very fun 1-2-punch kind of live package. The regular fuzz lets you fall back into the mix and the octave fuzz allows you to punch through anything when needed.